Statements about reality:

Statements by

Claudia Becker,
Greg Trefry,
Julian Oliver,
Kristoffer Gansing,

Claudia Becker:
"Our model of reality is a fiction of modernity. The development of technical images and apparatus should arguably have verified the objective existence of reality, but instead they produced new realities and worlds, based on data that we cannot perceive. Within the field of the technical images, it is impossible to attempt to draw differences between fiction and reality. To speak of an objective reality has lost its validity. There is no “real” reality nor is there virtuality. We are not living as subjects in an objective reality anymore. We are projects, which perform in alternative realities."

Greg Trefry:
"Playing in the real-world is as high-resolution as you can get."

Julian Oliver:
"The Real, it can be said, is only ever that which is experienced; it's very difficult to prove otherwise. Reality, on the other hand, is an unstable, temporary and consensual agreement that both derives from and informs the Real. My work increasingly explores this relation as a frame for exhibition and engineering."

Kristoffer Gansing:
"Reality is modality. This statement can be demonstrated by the function of the simple expression: "In reality...". When used, it is usually a rhetorical way of distancing yourself from an earlier discussed context deemed to be too idealistic or unrealistic. By saying "in reality..." you wishfully claim the real, as that uncanny something that is changing the modality of how we exist as beings inhabiting a common world. This real however, as wishful thinking, can be understood as highly situated and incomplete in the way that Slavoj Zizek has defined the real as always being absent, yet at the same time paradoxically guiding our actions. Zizek of course is drawing on Lacan who called The Real an object of anxiety. Similarly to saying "in reality", computer games also claim the real through a change of modality, they are audiovisual and sensual cultural expressions drawing together worlds through our active participation. In this sense computer games are no different from any other kind of reality, understood as simultaneously real, situated and incomplete. The only illusory part of gaming is the idea that games present us with impossible and unreal situations into which we can temporarily escape in order to later return to the real. In attempting to do so, you only return to the anxiety of the real that is never there. Through the unplayability of this absent real, you realise that in reality, you are an eggplant."