Think back to your favorite games: how big an impression did the soundscape make for the ones to which you were really addicted? Isn’t it time to make the sound and music score in your games level up? In this workshop, learn to build dynamic soundtracks and interactive music scores, whether you’re a composer/sound designer or a game designer looking to collaborate with sound and music nerds. We’ll use libpd, a free and open source library based on Pure Data, the powerful tool that allows musicians to program elaborate sounds and generative music graphically. libpd is already used in titles for desktop, iPhones, iPads, and Android (including the wildly-popular Inception: The App). For the purposes of rapid prototyping and getting straight to gameplay, we’ll work with the simple, free, design-friendly tool Processing, but you can apply what you learn to your tools of choice.
What you need to know: Have some basic programming skills. If you haven’t used Processing before, but do know languages like Java, JavaScript, or C#, you’ll have no problem.
Peter Kirn is a music producer, technologist, writer, and editor of createdigitalmusic.com and createdigitalmotion.com. He’s a core contributor to libpd, and has taught Pd and Processing at venues like Parsons: The New School for Design (NYC), Crashspace (LA), and Casa da Musica (Porto, Portugal).
www.createdigitalmusic.com