(Inter)national Artists

Ahmed Elgoni

Ahmed Elgoni loves games. A lot. He loves them so much he actually makes them! Born in Sudan and raised in South Africa, Ahmed has an intense interest in the potential of games to bridge cultural gaps, to educate and to ultimately make the world a better place. He is currently studying Game Design at Wits University and plans to take over the world shortly thereafter.

Andrej Boleslavský

is a Slovak interaction designer and new media artist and currently working for CIANT - International Centre for Art and New Technologies in Prague. In his own projects, he is tinkering with the creation of artworks using a range of new media technologies, elements of experimental games, generative art and physical computing. Boleslavský curated the TransGenesis, Global Players and Square vision exhibitions, which were focused on game art. He also co-curated the international art/sci/tech biennale Enter5.

Anthea Buys

is an independent curator and writer living in Cape Town. She is especially interested in world-making in late modern art and architecture. She is a Visiting Researcher with the Visual Identities in Art and Design Research Centre at the University of Johannesburg. Her work in art museums in South African spans contemporary and traditional African art, paper archives and public programs. She is interested in possible curatorial actions and processes that undercut conventional institutional relationships between curators, artists and audiences.

Anthea Moys

completed her Masters degree at the University of the Witwatersrand. Her interest in play finds expression in her work through the staging of collaborative performances, which aim to foster connections between different communities and the spaces they inhabit. Moys has shown her work locally and internationally and has been on several residencies. She has been lecturing periodically at the University of Witwatersrand since 2007 and is currently Vega School of Brand Communication’s Creative Development lecturer.

Baruch Gottlieb

is a Canadian artist-researcher-in-residence at the Institute of Time-Based Media at the University of Arts Berlin. Trained as a filmmaker, his work explores ground principles of the materiality of digital media in permanent and ephemeral public art installations, stage and public performance, writing and video. From 2005-2008, Gottlieb was assistant professor in Media Art at the Yonsei University Graduate School of Communication and Arts and was Founder and Director of the SFX Seoul, a series of international sound-oriented festivals in 2010.

Bradley Marques

is a biomedical and information engineer from South Africa who is passionate about software development, digital arts, animation, game design and not cutting his hair. He tutors software development and game design courses, including board and card games, at the University of the Witwatersrand and is also pursuing an MSc which investigates games as a medium for software education. Marques states that games can change lifes, as Ultima 8: Pagan taught him to read.

Christo Doherty

is head of Digital Arts department at the University of the Witwatersrand, Johannesburg. He is a digital media theorist, artist, and photographer with a particular interest in the interaction between technology and consciousness. His most recent solo exhibition was BOS: Constructed Images and the Memory of the South Africa "Bush War", which was shown in Johannesburg, Grahamstown, Stellenbosch and in Cape Town as part of the group exhibition “Not My War” in 2012.

Danny Day

grew up in South Africa drawing mazes for his friends because it was more fun than solving them. He currently does the same sort of thing, but under the guise of his studio QCF Design and has met a significant chunk of his game design heroes, mostly thanks to QCF's Desktop Dungeons winning the award for Excellence in Design at the 2011 Indie Games Festival. After accidentally starting a productive game development community in 2004, exposure to a collection of like-minded creatives helped numerous people get jobs. Danny enjoys seeing people play his games and earning money while he's asleep.

Dario Hardmeier

is a game designer and programmer living in Zurich, Switzerland. He has a master‘s degree in Game Design from the Zurich University of the Arts and is currently working on the game project «Daina: The Herbarium», which is the biggest project in his university since 2004.

Dmytri Kleiner

is a Canadian co-founder of Telekommunisten and creator of miscommunication technologies, that uncover the social relations embedded in communication platforms. Examples are Deadswap, a offline file-sharing system where participants covertly pass a USB stick from one to another, thimble, a open source, distributed micro-blog, and R15N, a local telephone-server which connects you to random people. He is also the author of the Telekommunist Manifesto published by the Institute of Network Cultures in December, 2009.

Donna Kukama

is a multimedia artist working in performance, video, text, and sound installations. She has participated and performed in various exhibitions and Art Fairs, including the Joburg Art Fair, Art Miami, and ARCO Madrid. Kukama has been nominated for various art awards including the MTN New Contemporaries Award (SA) and co-founded the Johannesburg-based NON-NON Collective in 2010. She is a creative researcher amongst a group of artists, curators, researchers, and writers at the Center for Historical Reenactments, and is a faculty member at the Wits School of Art.

Eduardo Cachucho

is an architectural graduand from WITS University (2009). Having completed two years of architectural mentorship, he has moved into visual arts to better represent his views on urban space, history and technology. He is interested in the intersection between tech and analogue world, historical research and contemporary representation. Using various skills from his architectural career, he creates multimedia works including performance, print, video, sculpture and publications. He currently lectures at the University of Johannesburg and is based in Johannesburg and Brussels.

Emeka Ogboh

is an Nigerian artist who works primarily with video and sounds and employs field recordings to explore the history and aural infrastructure of cities, in particular his hometown Lagos. He has exhibited at international venues like the Massachusetts Museum of Contemporary Art, Shin Minatomura Yokohama, the International Contemporary Art Fair (ARCO) Madrid and the Venice Biennale. Emeka is the co-founder of the Video Art Network Lagos and a member of the African Centre for Cities project on African Urbanism. He is also an affiliate member of the World Forum for Acoustic Ecology.

Evan Greenwood

is a South African game developer and owner of Free Lives. His games are usually violent, occasionally allegorical, often silly, sometimes draped in rainbows, and are enjoyed by adults and children alike. He hopes. He makes these games to recapture the glee and the magic that he felt playing games and watching cartoons like Thundercats, Ninja Turtles and He-Man while growing up. He also speaks with a slight British accent because he thinks it helps him winning his arguments. Greenwood also likes pigs, but not in an unnatural way.

Georg Russegger

is the Scientific Manager of the research and development project Ludic Interfaces at the Interface Culture Lab, University of Art and Design Linz. Together with the association he is curator and coordinator of the Coded Cultures festival in Vienna. Since 1999 he has been active in artistic and scientific fields that investigate new artistic practices, media-integrated knowledge-cultures and their impact on project design as well as individual self-empowerment.

Hanli Geyser

is a South African lecturer in Game Design and a PhD candidate at the Wits School of Arts, where she is coordinating a new course in Game Design since February 2012. While her PhD focuses on the aesthetic use of hyperlinks in visual and narrative arts, her research and teaching interests are diverse and are spanning many areas of popular cultural production. She is primarily fascinated by the conjunction between visual arts and narrative texts found in hypertext fiction, games, comic books and film.

Henk Roux

Basically, everything I do and have done here with Stingray comes from my own experiences. Of course, studying Computer Science and the accompanying math courses also helped a lot.
The challenge and passion for game dev for me is two fold: The first is the technical challenge. The maths, the algebra, the 3D. I love solving and architecting software systems. And although the 3D engine in the general sense is pretty much a 'solved' problem, there is still something magical in re-solving something from first principles. Secondly, the artistic side of conceptualizing your ideas, putting your imagination on paper and later into digital assets. Telling that story. Creating worlds, environments and moods. That for me is something very special.

Herman Pienaar

is a hardworking independent game developer making computer games in his gap year. His success in life, so far, is based solely on hard work and dedication; luck has nothing to do with it. Recently his hard work and dedication to finding the meaning of life (not blind luck) led him to make a revolutionary game in which the meaning of life is finally made clear. He dubbed the game "Fling Ninja". Herman enjoys cookies, rock-climbing and writing false, mirrored bio's in the third person.

Invisible Playground

makes site-specific games that remix the connections between people, the environments they inhabit, and the technology they use. Founded in 2009, Invisible Playground works as a collective of game designers, artists, theater makers, musicians and academics. Invisible Playground realises projects at different scales – from lightweight design workshops and playtesting events to elaborate transmedia productions and worked with Institutions and companies like 4+4 Days in Motion Prague, Come Out & Play Festival New York, HAU Theater Berlin, or Hide & Seek London.

James Clayton

is a British artist, risk consultant and art teacher with a diverse range of experience covering learning Fortran on punch cards, blowing up diamondiferous ore, derivatives trading, teaching both art and martial arts and creating bass beats using propane and old geysers. After receiving his Engineering BSc in 1985 from the Imperial College in London, he currently lives in Noordhoek, near Cape Town and practices experimental art where nature, engineering and computing meet. He strives to create magic.

Janine Allen

is an South African artist and lecturer in painting, drawing and multimedia art at the University of the Free State, Bloemfontein. In 2002 she became a laureate of the Unesco-Ashberg Residencies for Artists Program, enabling on-going relations with the Sacatar Foundation in Bahia, Brazil. Allen received a 2010 Spier Biennale award and is currently researching towards a PhD in Fine Arts under the art historian Dirk van den Berg and the conceptual artist Willem Boshof.

Jenna Burchell

is an installation artist/curator from South Africa. After her parents immigrated to East Asia, Burchell became interested in relationships when struggling to communicate through technology and began exploring the relationship between organic and technological change during her Fine Arts degree at the University of Pretoria. In her interactive installations, she is questioning urbanity and its dominance over the natural and is playing with notions of author/artist/participant in her curated exhibitions in order to create interdisciplinary dialogue and new audiences in art.

Joseph Gaylard

is a Johannesburg-based arts manager and researcher whose core interest lies in the development of public space as a creative material. He was extensively involved in a series of creative projects developed by the Joubert Park Project in the inner city of Johannesburg between 2002 and 2009. Joseph was involved in the establishment of the Visual Arts Network of South Africa (VANSA), which he currently directs on a part-time basis. He is also a board member of the Arts and Culture Trust and the Keleketla! Media Art Project.

Jussi Ängelslevä

is a Finnish artist focusing on embodied interfaces, experiences and services for the public whilst being involved in academia, the design industry and conducting his own experimental work. His work as Creative Director at ART+COM media design studio is consistently yielding international recognition with exhibitions and installations. In parallel he is an honorary professor at the Berlin University of the Arts teaching Digital Media Design and has been serving as a juror, chair or advisor in various academic and design bodies such as ARS Electronica, TEI and Siggraph.

Mario v. Rickenbach

Mario von Rickenbach (1987) is a game designer and developer, based in Zurich, Switzerland. He first started to study architecture, but then decided to do a Bachelor degree in Game Design at Zurich‘s University of the Arts instead, where he also works as research associate nowadays. His recent works include Mirage, a quirky game about a surreal creature and Krautscape, a generative racing game.

Markus Huber

is program coordinator and curator for the transmediale, festival for art and digital culture in Berlin. He studied at the FU Berlin, and now, with a background in philosophy and art history, he is focusing his research on narrative patterns of technology and the performativity of knowledge.

Michael de Jager

creates indie games under the name of retroFuture. My works are retro styled action games based on arcade and console titles of the late 80's / early 90's. My work focuses distilling the aesthetic essence graphic, audio and gameplay elements of those games without being constrained by the technical limitations of their native hardware. I aim to produce games that look and feel as if they were produced by vintage developers utilizing modern hardware and software.

Mitch Said

is a South African born digital artist and designer currently residing in Chicago, specialized in mobile and tablet design - and very much interested in the latest visual and interactive possibilities on web. With an abiding interest in mobile computing, locative art, and the communicative power of fun, he graduated from New York University’s Interactive Telecommunications Program in 2009 and has since produced design and code for clients like MoMA and musicians OK Go, while making interactive participatory digital art in various sideprojects.

Pippa Tshabalala

is the former presenter of South Africa's first local television show on videogames, The Verge, and the internationally syndicated show PlayR. Holding a MA degree in Fine Arts, she is also a former Wits University Digital Animation lecturer and is currently working as a creative in the television industry. She writes for South Africa's premier gaming magazine, NAG, as well as a number of other magazines and websites and is actively involved in the local gaming community. Her art and research are both heavily influenced by videogames and she has a love for all things comic book and videogame related.


is the owner of Right on the Rim Cultural Productions, which brings artistic projects to communities and commercial spaces in order to build new audiences for visual and performance art in South Africa. He curated and managed exhibitions with local and international artists such as Dr. David Koloane, Senzo Shabangu, and others. Prophet produced the NAC-funded theatre writing process and performance Black Reflections, which was featured on the Grahamstown National Arts Festival. As a poet, writer and performer, he also worked with film maker Steve Kwena Mokwena on three films.

Rahle Dusheiko

is the creative director and one of the founding members of Pixel Project, a leading interaction design and technology studio in Cape Town. She is passionate about interaction design and has been instrumental in creating new interfaces for a variety of interactive surfaces and digital installations. She has designed interfaces that communicate with Atari joysticks, modified Wii remotes, the Xbox Kinect and multi-touch surfaces.

Rangoato Hlasane

is a South African visual artist, illustrator, DJ and organizer. He recently received his MA in Visual Arts from the University of Johannesburg with his dissertation being an investigation into the role of the arts in mobilizing communities. Rangoato’s work has been shown at the Work-Detroit gallery and has facilitated and coordinated collaborative community based art and development projects around South Africa over the last five years. He also acts on the advisory committee of the Visual Arts Network of South Africa (VANSA).

Roxy Kawitzky

is an artist working principally within an interactive framework, particularly in the realms of fiction, narrative and role play, in a state of limited authorial control and agency. She has written and run Live Action Role Plays for large groups of people, including an interactive adaptation of Oscar Wilde’s The Importance of Being Earnest, and run writer’s workshops as part of her practice.

Servando Barreiro

is a Spanish-born experimental digital gearhead. He is working with computers and technology since some years now and has done several very different projects. Among them are audio and laser performances, converting a telex machine into a musical instrument, interactive audiovisual systems, video mapping projections, VJ sessions with Moby, Ellen Allien, DJ Hell,… and all kind of experiments with sensors. Barreiro is also sharing his knowledge about building own midi controllers or realtime video in several workshops.

Sipho Charles Gwala

is a South African artist from Alexandra Township, who received his Diploma in Fine Art in 2009. He is now studying Digital Arts at The University of the Witwatersrand and a founding member of Gomorallective, a collective of artists working together in Alexandra with the goal to have a center in the township, a space where artists can express themselves. He teaches drawing to kids and collaborated with the Trinity Session on art works for BRT bus stops, commissioned by the Johannesburg Development Agency.

Tim Groeneboom (aka WiiJ Timski)

became bored with the standard DJ setup. By using technology developed in the game industry, it is now possible to control a complex DJ setup with just your own body. Using the stage, completely freed from any hardwired equipment, Timski is able to make sounds and control his equipment. This makes the electronic DJ performance not only interesting to watch – it is also a more interesting and fun experience for the Dutch artist himself. Expect breakbeats, drum’n’bass and dubstep all mixed together by his body movement.

Tristan Jacobs

is a South African artist specialising in acting, writing and contemporary performance. He graduated from Rhodes University with his honours in drama in 2009. Throughout the same year, he toured with the award-winning production of Die Bannelinge to the KKNK, Volksblad and Aardklop festivals and has worked as a speech/drama adjudicator and workshop facilitator for the Eastern Cape Eisteddfod. Jacobs worked with Andrew Buckland on Richard Antrobus’ Stilted in 2010 and has been published in the South African Theatre Journal.