Public Play

Breaking Boundaries

Play conquers urban spaces as the city creates a stage for games, performance and interaction between everyone in this place.

Playful game concepts with amazing and wired rule sets engage interaction in the public and focuses on social and economic issues. These games are not games to escape to, but allow for a view onto the outside world: Locals, visitors and new residents come together as play reaches into public space to tell and hear collective, site-specific stories and experiences.

Flipside

A GAME FOR JOBURG AND BERLIN

The project involves a collaboration between Berlin based site-specific games collective Invisible Playground and performance artist Anthea Moys. The collaboration began at the beginning of 2012 and has been a consistent forward and back ping ponging of ideas for games and play in both cities. They will be developing a game together which will be played in Braamfontein and hopefully in Berlin in September. The project aims to investigate possible connections and/or misconnections between Johannesburg and Berlin through the site-specific and performative game.

DATE: Saturday 1st of September
WHERE: 6 De Beer Street, Braamfontein (green building)
WHEN: game 1: 10:00 - 11:15 or game 2: 12:00 - 13:15 or game 3: 14:30 - 16:00
WEAR: comfortable shoes and DO NOT WEAR GREEN or BLUE!!!
Game Capacity: 30 Players

And there will be PRIZES!

See http://flipsidegame.tumblr.com/ for more!
And the Facebook event here: http://www.facebook.com/events/231444260311387/
The game will be part of the AMAZE Interact festival. See here for a program: http://amaze-interact.co.za

Artist: Invisible Playground/Anthea Moys

Johann Sebastian Joust

Johann Sebastian Joust is a no-graphics, digitally-enabled playground game for 2 to 7 players, designed for motion controllers such as the PlayStation Move. The goal is to be the last player remaining. When the music — selections from J.S. Bach's ‌‌Brandenburg Concertos — plays in slow-motion, the controllers are extremely sensitive to movement. When the music speeds up, this threshold becomes less strict, giving the players a small window to dash at their opponents. If your controller is ever moved beyond the allowable threshold, you're out! Try to jostle your opponents' controllers while protecting your own.

http://www.jsjoust.com

Light-painting

During the workshop we will create our own light-brushed for light painting - drawing with light on a camera shooting with long exposure. At the beginning of the workshop we will learn basics about electronics, LEDs, batteries. We will build our own lights, for the more advanced users we can showcase use of Arduino, programmed to create a persistence of vision effect enabling us to draw messages. In the second stage of the workshop we will take the pictures. Participants will shoot the pictures and draw with the custom made light brushes. Afterwards we will print the best pictures for an exhibition.

Artist: Andrej Boleslavský

Ouroboros All over again

Set in the back of a dingy imaginary restaurant, two parties engage in an emotionally charged, intimate role play, taking on characters based on loosely written, associative texts/character sheets. Having been given a vague context and plotline, the players begin to unwind a story primarily of their own making.

Artist: Roxy Kawitzky