Games, Videos and Interactive Digital Art

As African and European culture is brought together, games and digital art stands united too. Three venues will host our exhibitions, at the Alex Theatre find a Games Arcade of indie and art games both European and from across Africa. Also at Alex Theatre find table top games and comic books room, with work from South Africa and Kenya. The iLounge will host African and European made iPad Games and Apps. Ithuba Gallery will show two politically engaging interactive artworks.

Artistic Games and Digital Art are often off the mainstream and allow for different experiences with new and playful views, often on serious topics. Technology is used as playground for artistic expression and experimental interaction with audiences interested in critical reflection and playful interaction.

A Day in the Woods

Single Player by Retroepic

Little Red Riding Hood is enjoying A Day In The Woods while making her way to her grandmother’s cottage. Distracted by the wonders of the woods she soon strays off the familiar path deep into the dangerous forest. As luck would have it she finds a helpful wood sprite to show her the way! Use the sprite to guide Little Red Riding Hood to Granny’s cottage in this unique sliding tile puzzle adventure. You’ll need to keep Little Red Riding Hood away from the treacherous wolves, bears and giant spiders with the help of some new fuzzy friends and the trusty woodsman! seeking out the shortest path to Granny’s doorstep through 60 fiendish levels.


Achtung Arcade

Arcade by Sos Sosowski (PL)


Single Player by Ahmed Abdel Samea (EG)

Game inspired by Super Hexagon and Super Crate Box where you play with a ball rotating around a core and your aim is to collect largest number of squares and avoid bullets coming out from the core that the ball rotates around it whenever you talk a new square the games goes difficult by changing the core bullet behavior.


Bam fu

Mobile Local Multiplayer by Gameoven (NL)

Bam fu is a game for two-, three- or four people on one device. Everyone is fighting over the same pebbles. Physical contact is totally part of this game.


Bärbel Spitz darf nicht sterben

Video Installation by SFA (DE)

Best Flam War Ever

Video Installation by Eddo Stern (US)

A two channel 3D computer animation diptych recreating an online flame war about degrees of expertise around the computer fantasy game Everquest. The specific points of contention may appear recondite at first glance, but gradually the unfolding narrative acquires an unexpected pathos and reveals a glimpse into the shifting codes of masculinity.


Chalo Chalo

Local Multiplayer by Richard Boeser and Tomasz Kaye (NL)

Chalo Chalo is a four-player racing game where planning ahead is more important than speedy reflexes. Players navigate randomly generated landscapes, each hoping to have found the optimal path. A selection of upgrades ensures a different winning strategy for each race.


Escape Velocity

Local Multiplayer by Richard Pieterse (SA)

Escape Velocity started as my entry into this years Global Game Jam. It is a very simple game. The player controls a centipede like creature which accelerates along a closed circuit. The player has only one button which when pressed will launch the creature from the circuit. The creature will either hit and kill another player or end up on another circuit.The game is essentially a deathmatch. First to 8 kills wins. Kills are obtained by hitting another player side-on. With every kill the creature becomes longer, making successful players more vulnerable while providing a clear visual indicator of the number of accumulated kills.



Video Installation by Rhodes University Drama Department

is an interactive performance-art game created by a group of postgraduates at the Rhodes University Drama department. Imagine a steam-punk version of the 1960s theatre scene in South Africa, this is what greets players in the passageways of the Rhodes Theatre complex late at night in Grahamstown. Part thriller part puzzle journey, the pervasive game exists in the guise of a public audition, but the lead actress is missing. In order to complete your audition you will need to locate her and bring her safely to the theatre without attracting the stalkers that prowl the shadows of the building. The performance-game was played over three nights in August (26-28) at 22.00.


Single Player by Vlambeer (NL)

Luftrausers is a 2D dogfighting game about launching an experimental fighter plane from a submarine deep inside enemy territory and leaving behind a trail of style and burning wrecks everywhere it goes. Also the only game in which players can build & fly their own Luftrauser.


Maliyo Games selection

Single Player by Maliyo Games (NG)

At Maliyo Games we have a simple philosophy; to share the experiences of everyday Africans with a global audience through games. Our narratives, characters, environments and sounds help us achieve this.



Traditional Board Game

Mancala is a family of board games played around the world, sometimes called "sowing" games, or "count-and-capture" games, which describes the gameplay. The word mancala comes from the Arabic word naqala meaning literally "to move." No one game exists with the name mancala; the name is a classification or type of game. This word is used in Syria, Lebanon, and Egypt, but is not consistently applied to any one game.

Description credit: http://en.wikipedia.org/wiki/Mancala


Traditional Board Game

Morabaraba is a traditional African two-player strategy board game played in South Africa and Lesotho. The game is also known as Mlabalaba, Mmela (in Setswana), Muravava, Umlabalaba and in Lesotho as Mororova. The game is similar to Twelve Men's Morris, a variation on the Roman board game Nine Men's Morris.

While some believe that Morabaraba was introduced to southern Africa by British settlers, Morris variants exist in many parts of the world; e.g. Zimbabwe (Tsoro Yemutwelve), Ghana (Achi), Kenya (Shisimia), Somalia (Shax), India (Nao-guti, Sujjua, Tule Paid), the Philippines (Tapatan) and Mongolia (Gurgaldaj). It is claimed that Morabaraba boards carved in rock are dated to be at least 800 years old, which would exclude a European origin. However, many rock art images do not actually show Morabaraba, but the mancala game of Moruba (i.e. rows of cupules).

Morabaraba is today most popular amongst rural African youth in southern Africa. In South Africa it is also commonly known by the Xhosa form of the name Umlabalaba. In the traditional European game the counters are commonly referred to as "men", but in the South African game the counters are referred to as "cows", the game being particularly popular amongst youth who herd cattle.

Description credit: http://en.wikipedia.org/wiki/Morabaraba


Mobile Local Multiplayer by Michael Brough (UK)

O is an elegant touchscreen sport in which two players compete to score points by collecting chains of same-coloured orbs.


Omicron HD

Mobile Local Multiplayer by Canupa (DE)

Omicron is a color reaction game for 1 or 2 players on the same device.



Local Multiplayer by One Life Remains (FR)

Parapluie is a fast and competitive multiplayer race game for Sifteo Cubes. Each player must lead a cyclist in a maze to find the hidden umbrella. The first player to bring the umbrella back to the starting point wins. The game is about dexterity and spatial memory. Since you’re running through corridors, orientation and speed are assets. Parapluie has been awarded as “best multiplayer game” of the Sifteo Experimental Gameplay Project Contest.


Pixel Boy

Single Player by Giant Box (SA)

Pixel Boy is a game about a 2D boy on a quest to become 3D. Pixel boy throws pixels, Powers Up and dodges baddies in this action RPG shooter. The game offers a ton of replay value with randomly generated dungeons, monsters, weapons, and more.



Local Multiplayer by Mario v. Rickenbach

Rakete is a cooperative multiplayer game for up to 5 players. Each player controls one thruster of a rocket with the goal to land it safely on the landing pad. The game is also playable by a single player who controls all thrusters, but you only get the full experience when playing as a team. Let the insanity commence!



Local Multiplayer by Manikin Games (SA)

Silhouette is a thrilling two-player, local co-op PC game in which one player plays a hapless victim escaping from the other, a maniacal killer. In turn-based action, the victim must find a key to escape a twisting, nightmarish mansion, while the killer must hunt him
down before he can get away. However, as the two get closer to one another their turns get shorter, and the tension builds to a frenzy.



Mobile Local Multiplayer by Henry Smith (CA)

A cooperative shouting game for phones and tablets. Do you like pushing buttons and shouting at your friends? Do you like discharging Clip-jawed Fluxtrunions? If you answered yes, or no, then you might have what it takes to be on a Spaceteam!

Winner of the A MAZE. Indie Games Award: The Most Amazing Indie Game 2013

An untimely demise
Beveled Nanobuzzers
Auxiliary Technoprobes
Four-stroke Pluckers



Single Player by Christopher Bischoff (SA)

Stasis is an adventure game that puts you in control of John Maracheck, a man searching for his family in a seemingly abandoned research facility. Going back to classic adventure game mechanics, you are required to solve puzzles and use objects around you to progress and to find Maracheck’s family.



Board game by Benjamin Crooks, Shane House, Kenrick James and Chanel Letinic

Stratos is a two-player board game that encourages competitive strategic play, but also demands just a little bit of luck.

Ben, Shane, Kenrick and Chanel are a group of Game Design students at Wits University. We are a mixed group of both Engineering and Arts students. We attempted to create a game that balances luck and skill while forcing strategic player interaction. We are hoping for a bright future in the field of game design and world peace.

Super Pole Riders

Local Multiplayer by Bennett Foddy (UK)

Ride your pole, hit the goal. Join us for the public debut of Bennett Foddy's Super Pole Riders, the new and improved version of the infamous two-player browser game, and one of the four games in the upcoming Sportsfriends compilation. Fun for both players and spectators alike.


Township Talks

Video Installation by Mpapa Simo Majola (SA)

Is a video installation that looks at the indigenous games of the townships and rural areas of South Africa. These games have been there as a way of communication between young and the old as means of braking out of individual domestic teaching's into a common mutual ground, where norms and values like respect, use of language, self discipline, and communal engagement playing are disseminated in a playful way. This footage will be taken in different places in South Africa.(i.e Kliptown, Tembisa, Umlazi{Durban }. Looking at the evolution imposed by time and Capital ventures our communal games that bring together the old and the young together are slowly drifting away from our natural playfulness.


Interactive Video Installation by Tegan Bristow (SA)

UNSAID uses facial detection to take the audience into an interactive engagement that criticizes the notion of political and public agency and the illusion thereof in media and social media platforms.

As the participant walks into the space, their faces are detected in the mirrored digital video and immediately blocked out with a square so that their identity in essence is removed. Text comes up that prompts the user to “leave it unsaid”. but a microphone in the room encourages the participants to not “leave it unsaid”. If they speak the are given a small moment of playful power as their faces and those of people in the room are replaced with masks of famous South African politicians and their voices are amplified across cross the room. This moment is short and transitory, as before long the their voices are inaudibly mixed with the voices of people who visited before, the masks disappear and the black squares return.

We like to think that because we comment on the world through social media, we have agency, that we can effect change; but what really is the measure of our own voice in a larger world of politics and power struggles.



Augmented Reality Art by Sameh Al Tawil (EG)

A man holds a placard of Al SISI Egypt's military commander and faces a screen playing footage identical to the man’s surroundings, almost. On the screen, the sign he’s holding turns into a photo of the Isolated President Mohamed Morsi. The other signs featuring non-Islamist leaders, Slogans or / and messages appear as either Islamist politicians, members, slogans or says of the Muslim Brotherhood regime. Chants supporting Former President Mohamed Morsi and his regime echo through that Installation. This project inspired by the nation’s media and political scenes confusion in Egypt and critically reflects on the history of performance and interactive art and the politics of new media art in fragile post-revolutionary Egypt.



Board Game by The Vaast Collective

“Turn the Tables” - A board game of skill and luck.

Zumbie: Blind Rage

Local Multiplayer by Glitchnap (DK)

Zumbie is a cooperative game for at least 2 players, and maximum an entire auditorium. One player, the shooter, will hold any mobile device while blindfolded.