Workshops

Interdisciplinary Exchange

Interaction is not only about presentation but also about sharing, learning, and exchanging: Invited artists will teach best practices in technology and creativity for artistic and media practices. Workshop participants will gain insights into trends and methods used in current digital art practices, which range from do-it-yourself principles in hardware hacking and software modifications on such diverse platforms as Arduino, Animation, Max MSP, Oculus VR, and commercial game engines.

Workshop 1: Performing Video-Games

with Friedrich Kirschner (DE) - Sat August 31 + Sun September 1

In this workshop, we will develop video-games - without computers! Instead, all actions, characters, sets, and even input devices will be constructed from simple materials and performed by participants, framed by a simple camera and projector or screen. Bring your stuffed animals, toy robots or just paper and scissors and construct elaborate games ranging from corridor-shooters to platformers to point and click adventures. Video games will become a new form of theatre! People interested in performing arts as well as people with a video-game design background are both welcome and encouraged to participate. The output will find a place in the A MAZE. / Johannesburg exhibition.

Technical requirement per group:
computer/webcam+screen combo

Venue:
JSCE Space

Dates:
Sat August 31, 2013
Start 13:00
End 18:00

Sun September 1, 2013
Start 13:00
End 18:00

Number of participants: (participants need to confirm for 2 days because of team building and results)
16 (4 groups of four)

Registration: workshop@amaze-festival.de
Subject: Performing Video-Games

Workshop 2: Hands-on: Quick and Dirty Animations

with Jon Frickey (DE) - Fri September 6 - CANCELLED BECAUSE OF ILLNESS!!!

In Jon's workshop we will learn essentials on animation and produce some short effective animations together. No previous knowledge in the field of animation is necessary. We will combine analogue and digital. We will produce old-school cut-out animation and get it directly in the computer to edit and possibly combine with music. Depending on the number and interests of the participants, we will develop a very short story or just make some stylish or flashy or super trashy collage animation. Also, Jon will also tell everyone who wants to know about his own work.

Technical requirement:
A laptop, but not necessarily

Venue:
Wits Digital Arts

Dates:
Fri September 6, 2013
Start 9:30
End 12:00

Number of participants:
20

Registration: workshop@amaze-festival.de
Subject: Quick and Dirty

Workshop 3: Oculus VR and Arduino

with Rouan van der Ende (SA) - Fri September 6 + Sat September 7

We'll be hacking at the Oculus rift during the festival and will most probably combine it with some Arduino magic for an additional axis data. We'll connect this all through nodejs, and threejs for 3D in the browser. Here is what I'll be playing with and modifying. http://raptor.8bo.org/

You'll need a WebGL capable browser like chrome. WASD and mouse control at the moment, the rift's motion data will be linked in.

Technical requirement:
Computer, some programming skills

Venue:
Room 2, Alexander Theatre

Dates:
Fri September 6, 2013
Start 9:30
End 12:00

Sat September 7, 2013
Start 9:30
End 12:00

Number of participants:
10

Registration: workshop@amaze-festival.de
Subject: Oculus VR

Workshop 4: Max/MSP Sound and Sensors

with Joao Orrechia (SA) and Tegan Bristow (SA) - Fri September 6

A workshop on using Max/MSP and Sensors for sound artist and performers (this includes DJ’s & VJ’s) for designing and working with sound live and interactive! We will cover an outline of Max 6 and MSP, we will be addressing the following sensors – Light Sensors, Pressure Sensors, Xbox Kinect and personally designed Potentiometers & Dials.

Technical requirement:
A laptop, Max 6 (Full or 30 Day Demo Version - www.cycling74.com), Sounds and Ideas of Sounds.

Venue:
Room 1, Alexander Theatre

Dates:
Fri September 6, 2013
Start 9:30
End 12:00

Number of participants:
20

Registration: workshop@amaze-festival.de
Subject: Max/MSP Sound and Sensors

Workshop 5: From Breadboard to PCB: learning PCB layout with Fritzing

with Jonathan Cohen (DE/US) - Sat September 7

Participants are required to bring a laptop with the latest version of Fritzing installed. (For custom parts or PCB shapes, an SVG editor like Inkscape or Illustrator should also be installed.) It is recommended, but not necessary, that participants would already have a project in the breadboard stage and would bring it (or just images of it) along. The workshop will first answer the question "why make a pcb", then cover the stages of "capturing" a prototype, distributing and aligning parts, routing, and checking for errors.

Technical requirement:
Computer with the latest version of Fritzing installed. www.fritzing.org (For custom parts or PCB shapes, an SVG editor like Inkscape or Illustrator should also be installed.)

Venue:
Room 2, Alexander Theatre

Dates:
Sat September 7, 2013
Start 9:30
End 12:00

Number of participants:
10

Registration: workshop@amaze-festival.de
Subject: Fritzing

Workshop 6: Sound in Games

with André Odendaal (SA) and Andrew Smith (SA) - Sat September 7

Description:
The sound in games workshop will start with a presentation on the benefits of effective sound design for digital games and include a discussion of game sound terminology as used in Unity and other game development tools. A workshop will follow which will allow game developers and sound professionals to interact on the creation and manipulation of sound assets for several hypothetical games. Attendees will take home insights into how music and sound effects can improve future games and a greater understanding of the audio capabilities of popular game development software.

Technical requirement:
A laptop with unity installed will help concretize some of the concepts under discussion but is not essential.

Venue:
Room 1, Alexander Theatre

Dates:
Sat September 7, 2013
Start 9:30
End 12:00

Number of participants:
20

Registration: workshop@amaze-festival.de
Subject: Sound in Games

Workshop 7: Building 2D engine from scratch in Unity

with Travis Bulford (SA) - Sat September 7

Description: soon!

Technical requirement:
Computer, Unity

Venue:
Wits Digital Arts

Dates:
Sat September 7, 2013
Start 9:30
End 12:00

Number of participants:
20

Registration: workshop@amaze-festival.de
Subject: 2D in Unity