Game Audio Design

Seminar by Leonard J. Paul (CA)
Feb 2, 14:00 - 18:00

February 02, 2010, 14:00 – 18:00

The seminar aims to give insights into professional game audio design, demonstrating how dynamic audio is added to an interactive environment such as a video game.

Using the programming environment ‘Pure Data’, participants will learn how to easily handle audio which is able to change in reaction to input from a game controller or via motion detection. The techniques employed are similar to the methods used by audio artists working on console titles in major video game studios. The workshop methods have been applied extensively for five years at the Vancouver Film School.

Leonard J. Paul is a musician, composer, video game audio coder, artist, and scholar with design references ranging from Rockstar Games to Electronic Arts. He also gives a lecture on Droppin' Science: Video Game Audio Breakdown.