Game Design Workshop with Eric Zimmerman and Nathalie Pozzi

In cooperation with Invisible Playground
Oct 30 2010

A MAZE. & Invisible Playground ( present:

Knee Games
Exploring physical & site specific game design strategies at Ernst-Reuter-Platz, Berlin.

Workshop with Eric Zimmermann & Nathalie Pozzi.

When considering body parts fundamental to gaming, the knee is not the first that comes to mind. But it is gaining importance in a number of fields – from body sensing living room platforms, to mobile and location based gaming, to physical and site specific games. Focussing on the shifting relationships of body, social interaction and space, this game design workshop could welcome no better suited guests than Eric Zimmermann and Nathalie Pozzi who, among many other things, have developed a number of large scale physical games such as Cross My Heart + Hope To Die, winning the special jury award at the 2010 Come Out & Play Festival in NYC. And no location would be better suited for Knee Games than Berlin's Ernst-Reuter-Platz, that was officially known as 'Knie' from 1831-1953.

What can participants expect? Eric & Nathalie will kick off the Workshop by giving an introduction to their approach to physical gaming. Then, after a warm-up round of brand new street games at Erst-Reuter-Platz designed by Invisible Playground, participants will be challenged with specific game design assignments on site. Finally, all ideas generated in this rapid prototyping session are collected and discussed with our expert guests.

Coordinates: October 30, 2-6 pm, Graduate School for the Arts and Sciences, Einsteinufer 43-53, Berlin-Charlottenburg, Room 203-213
Cost: 25€
Language: English

Eric Zimmerman, game designer, entrepreneur, author, and academic, has been working in the game industry for more than 16 years. He was the co-founder and chief design officer of the game development company Gamelab. His game design work also includes the critically acclaimed SiSSYFiGHT 2000 as well as the PC games Gearheads and The Robot Club. He is the co-author with Katie Salen of Rules of Play: Game Design Fundamentals.

Nathalie Pozzi is an architect whose projects cross the boundaries of art installation, architecture, and landscape. Trained in Venice, Stockholm and Helsinki, Pozzi explores the classical design of space and light and the elegant use of materials, while also incorporating social and ethnographic elements into her work. Her projects expand the possibilities of architecture from building beautiful structures into a global and cultural act.

The workshop is kindly supported by the Graduate School for the Arts and Sciences (Berlin University of Arts) & Games Academy Berlin.