A MAZE. United Logo
A MAZE. United Flyer

A MAZE. United

official satellite exhibition of transmediale 11
Feb 2 2011 - Feb 5 2011
Entrance fee: 
1 €

Vernissage: 2 February, 18:00
Finissage: 5 February, 18:00

systM gallery, Torstraße 68, 10119 Berlin
Opening times: Venue 18:00 – 22:00, Bar 18:00 – 02:00


By combining courage for experimentation and joy in gaming, A MAZE. celebrates the convergence of computer games and art. A MAZE. plans to unite people via interaction, light and movement. The four-day event A MAZE. United at systM gallery shows an intimate selection of works, which are part of the future playground. In cooperation with Born Digital, an electronic art collective from Utrecht, Ciant the International Centre for Art and New Technologies in Prague, and Ludic Interfaces, a future European Masters programme, it will bring you closer to the magic of video mapping, audio visualisation and playful interaction between knowledge and passion. systM gallery, a well-know venue with a regular changing and interdisciplinary arts programme, will host the event.

Curator: Thorsten S. Wiedemann
Project Manager: Jöran B. Eitel

Come and play!

Bleepstreet Records

Chip Box

The Berlin based music label Bleepstreet presents in a box a collection of its hottest and freshest chiptune tracks. In one pixel - eight songs.


Born Digital

ShuffleBoard 2.0 – Unplug & play

The famous Dutch shuffleboard is back on track and needed a rejuvenating fancy dress. Pimped with modern day technology and spontaneous creativity this golden oldy is here to enlighten your playful and social wellbeing. A generative playing field tracked by kinect and video warped with projection mapping techniques this arena takes on wonderful shapes in sight & sound. That’s what you get shuffling the old and the new. It’s all about experience. The traditional game play is unaltered so leave none of your ingrained shuffle skills behind as you come to practice it. Bring your best arms and be prepared. Slide the rocks confidently, but conserve a sharp and attentive mind to overrule your opponents in the mental part of play. Enjoying refreshments is allowed during all parts of the play, as well are creative tech talks and direct interventions and fiddling with the machinery around.


Born Digital

Mapping blocks

Is an ongoing project investigating various projection mapping techniques in our studio. The physical and virtual models correspond which facilitates seamless translation between the two. We use different 2d and 3d motion graphics and generative software to create stuff on the projection surface. Whoever wants to participate, discover the possibilities or discuss ideas on the projection mapping subject is welcomed to do so. Download the models from http://www.borndigital.nu/page/blocks where you can also find some example templates already. After returning from the Systm sessions in Berlin, the setup will be rebuild in Utrecht, web-streamed and connected (upload clips) to allow further creative interventions and experiments.

Ludic Interfaces

Theory Shooter

The text space consists of a northern European forest with text that is relevant for the Ludic Interfaces research field. Short terms like "Ludotopia" or "Ludic Phantasms" are implemented as 3D objects and textured to fit the boreal environment. Also text fragments of 2 to 3 sentences can be found in the environment. The game is like a hide and seek game for text and will play with text(ures) in a ludic manner.

Phrases and key terms hidden in the forrest are: Homo ludens, Ludic Architecture, Funware, Ludic Society, Ludic Cyborg, Ludotopia, Ludic Interfaces, Gamification - Ludification - Ludoformation, Can Animals play?, Does nature play? Do machines play?

"Was dient denn jemals wirklich zu nichts?" (R. Pfaller)


Prokop Bartonicek

you can't hide it all.

This installation deals in more detail with the environment of amateur pornography. The fact that many women and men, amateur pairs. Prokop was, however, captivated by the manner in which they at least partially conceal their identity, their face and personal items that are important to them – a photograph on the wall of their bedroom, a pendant on their chest, a plush toy from their childhood – by the simplest, amateur, graphical means. Even despite all of their efforts to conceal a part of their privacy, he still has the feeling as if he, with a battery in hand, was spying in their kitchen and living room. “You can’t hide it all!”


Spaces of Play


Spirits is an action-puzzle game for the iPad, iPhone and iPod touch where you manipulate wind and ground in the game world to guide the Spirits towards the goal. You have four different actions for this: Blow or block wind, dig tunnels and grow bridges of leaves. Sound and music are done completely with orchestral musical instruments. In combination with the hand-drawn graphics this gives the game a unique poetic feel.