Arduino + Pure Data and more
Tim Grooneboom
Damian Stewart
Tim Grooneboom
A Battre
A Battre
Raphael Isdant
Leonard Paul
Leonard Paul
Leonard Paul
Chris Sugrue
Sugrue + Stewart

Workshops + Seminars

Entrance fee: 
not including eventual costs for materials.

With four extravagant workshops, invited artists of A MAZE. Interact share their insights into the technological side of games, art, and music. In doing so, the program itself represents the convergence of different presentation formats. Each of the course instructors is part of another festival module.
Workshop registration:

Raphaël Isdant's installation A Battre is shown at the opening ceremony, Leonard Paul gives a lecture at the Interact Symposium, and Tim Groeneboom performs as WiiJ Timski at the Jump’n Run Bonus Cheat clubnight where Chris Sugrue and Damian Stewart also present their performance A Cable Plays. These artists bring a profound knowledge of the technologies they use to Berlin.

Interaction is not only about presentation but also about sharing, learning, and exchanging. Workshop participants gain insights into trends and methods used in current art practices. These range from do-it-yourself principles to hardware hacking and software modifications, and include such diverse platforms as openFrameworks, Arduino, Pure Data, Wii Remotes, and commercial game engines. Moreover, this module allows for effective synergies with the cooperating festival CTM.10 - Overlap as tech-savviness is shared on an interdisciplinary level.

DIWO – Arduino and Pure Data

Workshop by Raphaël Isdant (F) (Jan 30, 14:00)

January 30th, 2010, 14:00 – 20:00


DIWO, or for noobs: do it with others, is the utilization of talkative computing with Arduino and Pure Data. Learn how to prototype collaborative spaces and create a connective, playable instrument via open soft- and hardware. This workshop focuses on the application of talkative computing in order to create a full scale musical performance emerging through micro controllers.

Building of a networked sound and visual orchestra using physical computing.
(Arduino+Pure Data) - This workshop is for max. 12 participants

⁃ All level, including beginner's level... The users must know how to use a
⁃ All participant must bring their own Laptop with a free USB Slot and Pure Data
Extended 41.4 + Arduino 017 installed:
⁃ Some creative ideas!

Involved in new forms of interaction linked to game and instrumental gestures since 2006, Raphaël Isdant studied New Media Art at Paris VIII University and the French National Art School. His works explore the possibilities of localized sound on stage, both as a medium and a way of experiencing extended reality. He is currently participating at the EnsadLab research program, focusing on digital-expression tools for artists and, since 2009, he is also teaching Interactivity at the National School of Fine Arts in Paris.

His work A Battre will be part of the A MAZE. Interact and CTM.10 - Overlap Opening Ceremony.

Experimental Programming with openFrameworks

Workshop by Chris Sugrue (US) and Damian Stewart (NZ) (Jan 31, 14:00)

Day 1: .HBC: January 31, 2010, 14:00 to 15:30.
Day 2: .HBC: February 1, 2010, 14:00 to 18:00.


This is the first in-depth** Berlin workshop on openFrameworks, a cross-platform C++ library for creative coding. An ideal opportunity to experiment with building new systems for interactions that move away from the screen and into physical space. This workshop is devised for artists, designers and hackers alike. Day 1 will introduce participants to the library and cover the fundamentals of computer visuals, signal processing and physical interfaces. On Day 2, participants will work on individual prototypes based on these approaches.

**to be fair: there have been openFrameworks workshops in Berlin in the past. "Still, it will be rocking - so come!" (Zachary Lieberman, Co-Founder of OF)

The project A Cable Plays by Chris Sugrue and Damian Stewart will be part of the A MAZE. Jump'n Run Bonus Cheat.

Wii Remote Hacking

Seminar by Tim Groeneboom aka WiiJ Timski (NL) (Feb 1, 18:30)

February 01, 2010, 18:30 – 21:00

What to do if you are a DJ and bored of the standard DJ setup? For a start, you could write a piece of software that enables you to hook up a few Wiimotes to your laptop. No? Well, Tim Groeneboom did just that! His hack enables him to perform a complete set by physically moving. In the seminar you will learn how to use the Wii Remote or WiiGuitar as mixing tools and get some hints on how to connect these game controllers to the music-software of your choice. Perhaps Tim will also let you have a go at playing…

During the seminar Timski will explain about the techniques he used, like Max/MSP and ableton live and give a demonstration of his own sampling tool "the wiiguitar sampler". He will also give away pieces "the wiiguitar sampler" to people that are interested. The idea of using the Wii Remotes and extensions is that a electronic performer can interact with their equipment in a more physical and natural way, the feeling of being in a club and seeing an actual artist perform instead of seeing someone behind a laptopscreen checking his mail was the main purpose of developing this software.

Tim Groeneboom is a game + interface artist based in Utrecht. As WiiJ Timski he will also perform at the Jump'n Run Bonus Cheat.

Game Audio Design

Seminar by Leonard J. Paul (CA) (Feb 2, 14:00)

February 02, 2010, 14:00 – 18:00

The seminar aims to give insights into professional game audio design, demonstrating how dynamic audio is added to an interactive environment such as a video game.

Using the programming environment ‘Pure Data’, participants will learn how to easily handle audio which is able to change in reaction to input from a game controller or via motion detection. The techniques employed are similar to the methods used by audio artists working on console titles in major video game studios. The workshop methods have been applied extensively for five years at the Vancouver Film School.

Leonard J. Paul is a musician, composer, video game audio coder, artist, and scholar with design references ranging from Rockstar Games to Electronic Arts. He also gives a lecture on Droppin' Science: Video Game Audio Breakdown.